Sunday, April 28, 2024

Rules Overview - Combat

General Boffer Combat Rules
We follow general boffer combat rules with a twist.
  • Some of the primary features of most combat rules.
  • Striking an opponent in the torso will "kill" that person.
  • Striking an opponent's arm or leg wounds that limb. The opponent cannot use the limb.
  • Two wounded limbs equals "death."
  • Two-handed great weapons can damage shields. The amount of damage sustainable depends on the size of the shield.

Valiant LARP Variants
We have made some tweaks to standard boffer combat rules.
  • We reduced allowable physical contact. There is no grappling, striking with shields, or body-to-body contact.
  • We lowered the amount of force necessary for a legal strike. Like Amtgard, an audible pop is all that you need.
  • We banned back-shields. We consider them broken because they are better in game than plate armor.
Our Hit Point System
A major innovation of our rules is our hit point system. We added this system to facilitate dungeon crawls and make it easier to design and play monsters.

The system works by assigning players a pool of hit points. Players get hit points from (a) wearing armor, (b) character class perks, (c) wearing garb, and (d) bonuses decided by the Legion.

Weapon strikes reduce a player's hit point pool first. Once hit points reach zero (0), subsequent strikes will wound or kill the player as per standard boffer rules.

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