Sunday, April 28, 2024

Welcome to Valiant LARP


Welcome to the world of Valiant
Your Gateway to Adventure

Come, join us and be a hero. Just like Mercurius!

What, you haven't heard the tale of Mercurius? Let me tell you.
                                          
When the chimera attacked his legion, he rushed into the fray. With a backhanded slash, he slit the goat head’s throat. The lion head chomped his shield, splintering it. Mercurius brained it with the pommel of his sword. The dragon head breathed fire at him, but he ducked and rolled clear. Grabbing a spear lying on the field, he thrust it into the dragon’s neck with such force that it burst through the back of its head. The beast fell dead at his feet.

We know that you yearn to be like Mercurius. The heart of the valiant beats within you. You long to pick up a sword, bow, or staff and confront the ravening hordes of the enemy.

We know, for we are like you. Let us show you the way to glory.

Navigation
Want to know more? Click the links to the right.

About Valiant LARP

What is Valiant LARP?
Valiant is a simple, free-to-play system designed for quick and easy LARP action in a fantasy medieval setting.


What is LARP?
A LARP is a live-action role-playing game. The players in the game take on roles as heroes in an imaginary setting. As the game progresses, the players act out the actions of their characters as they try to complete missions and overcome the challenges presented to them.

What Makes Valiant LARP Unique?
Generally, LARPs fall into one of two categories:
  • Boffer LARPs - these generally emphasize combat but roleplaying and immersion are very low. It's just fight, reset, fight again...
  • Full Immersion LARPs - these offer greater opportunities for roleplaying but require far more resources. As a result, there aren't many of them so you may have difficulty finding one close by.
Valiant LARP offers the best of both these categories.
  • Like boffer LARPs, we generally run games for a few hours in a local park. Avoiding expensive facility rentals means we don't have to charge you an arm and a leg for the privilege of playing a game with us.
  • Like full immersion LARPs, we have an ongoing story. The results of our battle games tie into the continuing narrative. This gives your characters something to fight for.

Our Rules

Rules Overview
For an overview of our rules, check out these topics from the archive.
  • Immersion and Roleplaying
  • Combat
  • Armor

Rules Documents

Rules Overview - Immersion and Roleplaying

 Valiant LARP places an emphasis on the roleplaying aspect of our game.

Garb Standards
To enhance immersion, we require players to wear medieval-style garb during our lore battles. We may make exceptions for newer players, but encourage them to get garb as soon as possible. To encourage participation, players wearing appropriate garb will receive an extra hit point during battles.

Garb does not need to be complex or expensive. With appropriate accessories, you can even transform modern clothing into medieval garb!

Here is an example. The base layer consists of an Under Armor shirt, sweatpants, and brown sneakers. Adding a tabard and a costume helmet transforms the look from modern to medieval.



Here are a couple tutorials to help you get started:



You can also find decent garb at Dark Knight Armory. We recommend starting with a tunic.

Class System
To enhance our players' experiences, we also introduced a simple character class system. To keep the game simple, we don't have a myriad of classes like modern Dungeons & Dragons. Instead, we pared it down to three basic classes.

The classes are:
  • Militants - specialists in melee or missile combat. This class includes warriors, archers, scouts, assassins, and others specializing in physical combat.
  • Mystics - spellcasters like wizards and clerics.
  • Maesters - non-combatants who can provide healing, repairs or spell recharges.
Each class has a small list of optional abilities, allowing players to tailor their characters. For example,
  • choose healing and protection spells to be a healer,
  • stock up on blast spells to be a pyromancer, or
  • play a militant with the weaken and sneak abilities to represent an assassin.
These are just a few of your possible options.

Leveling Up
With experience, a player's character can gain levels and additional abilities.

Leveling up requires (a) participating in lore battles, (b) acquiring and wearing appropriate garb, (c) demonstrating prowess in your character's class and proper game etiquette, and (d) completing quests assigned by your game master.

Rules Overview - Combat

General Boffer Combat Rules
We follow general boffer combat rules with a twist.
  • Some of the primary features of most combat rules.
  • Striking an opponent in the torso will "kill" that person.
  • Striking an opponent's arm or leg wounds that limb. The opponent cannot use the limb.
  • Two wounded limbs equals "death."
  • Two-handed great weapons can damage shields. The amount of damage sustainable depends on the size of the shield.

Valiant LARP Variants
We have made some tweaks to standard boffer combat rules.
  • We reduced allowable physical contact. There is no grappling, striking with shields, or body-to-body contact.
  • We lowered the amount of force necessary for a legal strike. Like Amtgard, an audible pop is all that you need.
  • We banned back-shields. We consider them broken because they are better in game than plate armor.
Our Hit Point System
A major innovation of our rules is our hit point system. We added this system to facilitate dungeon crawls and make it easier to design and play monsters.

The system works by assigning players a pool of hit points. Players get hit points from (a) wearing armor, (b) character class perks, (c) wearing garb, and (d) bonuses decided by the Legion.

Weapon strikes reduce a player's hit point pool first. Once hit points reach zero (0), subsequent strikes will wound or kill the player as per standard boffer rules.

Rules Overview - Armor

Benefits of Our Armor Rules
Our armor rules have several distinct features. 
  • They don't oversimplify things, such as leather armor having the same value as full plate.
  • They don't overcomplicate things with several tiers of armor values.
  • They allow padded armor, which is relatively inexpensive as well as historical.
  • They permit good-looking armor using non-traditional materials like aluminum, plastic, or even foam.
Armor Tiers
There are two tiers of armor.
  • Light armor - includes padded, light leather, and foam.
  • Heavy armor - includes heavy leather, chainmail, plate, and thick plastic.
This gambeson counts as light armor

Although plastic, the breastplate still counts as heavy armor


Armor Hit Points
Valiant LARP uses a hit point system. Armor adds to hit points.

Here is how we calculate armor hit points.
  • No armor = 0 hit points
  • Light torso armor alone, or light armor on limbs = 1 points
  • Over 3/4 light armor = 2 points
  • Heavy torso armor. No or light armor in other locations = 3 points
  • Over 3/4 heavy armor = 4 points.
Helmets technically don't confer extra points, but wearing one will usually increase your hit points to the next level when there is doubt.

Ultimately, your game master will review your armor and decide on the appropriate hit points.

Getting Started

So you decided to join Valiant? What's next?

For New Players
Here's what to do.
  1. Visit your local Valiant LARP chapter. They'll help you with your next steps.
  2. Complete a waiver and turn it into the Game Master.
  3. Learn the rules in the Valiant LARP Codex.
  4. Create a character. Decide on a background, character class, and name.
  5. Begin practicing with your local chapter.
That's all you need to get started. You don't need garb at first, and your local chapter should be able to loan a weapon and shield.

Eventually, you will want your own gear.
  1. Get garb - you need a costume appropriate to your character
  2. Get weapons - you need your own weapons. 
  3. Get armor (optional) - you may also want to get armor or safety equipment.
But the most important step of all - HAVE FUN!

Starting Your Own Group
No Valiant LARP chapter near you? You can start your own!

Contact Valiant LARP and we'll help you get started.

Locations

Here is a list of Valiant LARP chapters.

Contact Us

Questions? Here is how to contact us.
You can also show up at an event for your nearest Valiant LARP chapter .